Imagine if the future contained another cold war, this one set in
our solar system. This is the scenario set in Microsoft's newest
space sim, Starlancer. The Collation, which consists of mainly the
Russian army, has just launched a surprise attack on the Alliance,
while the two sides were discussing peace. The Alliance is formed
of the United States, Germany, England, France, and most of the
other nations of the world. After this initial assault, the Alliance
found that their main fleet had been destroyed. (Very similar to
the Pearl Harbor bombing) From this point on, the player is put
into a squadron of fighters known as the 45th volunteers. As the
name suggests, this group is poorly trained, and is a collection of
some pilots that want to be heroes. As the game progresses, the
45th volunteers become more famous for their epic battles with the
Collation, and are renamed the 45th Tigers. There are 24 missions
in the game. Although Microsoft claims that there is a non-linear
story line, this is clearly not the case. After each mission, you will
get a debriefing. If your pilot and co-pilot cheer, it basically
means you completed the mission perfectly. If they just pat each
other, it basically means you have some improvements. If your
pilot spazzes and throws his helmet, you know you should fly the
mission again.
Before each mission, you are treated to a nice briefing, although
each mission never turns out to work like the briefing. For
example, you might find a Collation convoy by accident and you
will have to take it out. During the mission, I found that ships that
were equipped with "Blind Fire" had a huge advantage. Basically
you just aim in the general direction, and your guns will hit the
target. There are some other neat guns like the Nova Cannon,
where you have to charge it up and then fire. The ship interface is
very similar to the Wing Commander layout. You have a power
and thrust bars in the middle of your HUD display. As you fire your
weapon, the power decreases. As for Afterburners, they run on
fuel. I like this concept because you can fire your afterburners
while shooting. This was not possible in the Wing Commander
series, because the afterburners relied your power.
The cut scenes are well acted and you feel that you have actually
contributed to the Alliance's cause. The in game graphics are
crisp and clear but not close to revolutionary. The explosions are
highly detailed and actually seem like the ships are being blown
to bits. (unlike Tacyhon or other previous space sims) The capital
ships are nicely designed and same with the fighters. One of the
most graphically intense missions is the one where you are
required to fly INSIDE an asteroid that contains fuel pods.
Starlancer also features some of the most believable voice acting.
However, I really hated Hawkee in the later missions, she was just
plain irritating. The actors really seem to be playing their roles,
instead of just reciting the lines given to them. Also, while you
walk around your ship, other pilots will give you some short
comments, for example "Way to go ace". It sounds really cheesy
but it gives you some great satisfaction after you complete a
mission. However, I think there is a bug in this because although I
get perfect on missions, I have heard the other pilots make fun of
me. I was not too pleased.
In multiplayer mode, it supports team missions as well as some
death match options. The multiplayer only supports up to four
players, which is too low in today's standards. Some of the death
match options are interesting such as vampire mode, where the
last person to turn into a vampire wins. However, I find this really
dumb because you can only have a maximum of four players, it is
not that exciting, but the idea behind it is very interesting.
The lack of a realistic collision model is annoying. Once, I
attempted to fly directly into a capital ship and full speed. The
result of this action caused my ship to bounce away with no
damage. Although this makes the game easier, it takes away from
the realism. Also, I think the kill board is really messed up. For
example, before my squadron goes out for a mission, Bandit (one
of the AI pilots) has 120 kills, while I have 80. I know that during
the mission, I do all the work since the AI controlled pilots are just
useless (like most space sims). The thing I am wondering is how
come after the mission, Bandit has like 130, when I know he
probably could have made a maximum of like 2 kills. Lastly, the
most irritating part of the game is when you have to destroy the
enemy torpedoes. If a capital ship or torpedo bombers launch
their torpedoes, you have to intercept and shoot them down. This
is very tedious because if you come to close to the torpedo, you
yourself get blown to bits, and usually there are 8-12 torpedoes
launched at your capital ship and you really do not have enough
time to shoot them down.
These problems are just small and annoying ones. There is
nothing seriously wrong with the game. A mission editor is about
to be released for download, so it seems like there will be more of
a lasting appeal for those individuals who like to create their own
scenarios. It seems that Chris and Erin Roberts have once again
created another worthy space sim. I can't wait till the add-on is
released.
[ 16/20 ] Graphics
[ 12/15 ] Sound
[ 26/30 ] Gameplay
[ 18/20 ] Fun Factor
[ 04/05 ] Multiplayer
[ 09/10 ] Overall Impression