Boo! Did I scare you? We all like to be scared a little, don't we?
Well, All Hallow's Eve may have come and gone, but we've not yet
seen the last of the seasonal frights. With the success of suspense
and horror themed games like the Resident Evil games and the
Alone in the Dark series (with which The Devil Inside shares its
writer and director, Hubert Chardot), it's no surprise that this time
of year sees the release of many such games. Following Gathering
of Developers' Nocturne engine driven Blair Witch titles, The Devil
Inside stumbles into stores like the last guest at this year's
Halloween party. Part survival horror, part 3rd person action, part
reality TV spoof, The Devil Inside is an interesting game that
doesn't quite know what it wants to be. Unfortunately a lot of the
good aspects are overshadowed by poor controls and camera
angles that are downright scary.
The Devil Inside puts you in the role of Dave Cooper, an ex-cop
turned on-air investigator for a reality TV show aptly named The
Devil Inside. It's Halloween night, and it's time for Dave to go to
work. It seems that the soul of the executed serial killer known as
The Night Howler has escaped from Hell along with a pack of his
favorite psychotic drinking buddies, and they've set up shop in the
mysterious Shadow Gate mansion. I guess Satan forgot to lock the
door when he stepped out to get the morning paper. Either that or
he hired the guards from Hogan's Heroes to watch the tortured
souls again. When will he learn? Anyway, it's your job as Dave to
investigate the strange happenings at Shadow Gate, gunning
down zombies and ghouls as you go and sending your TV ratings
through the roof. As an added twist, Dave can transform at various
spots into a Deva, a powerful female devil. Deva wields magical
powers, gaining more power as you consume the souls of fallen
enemies and making brownie points with your dark master.
The game plays out in 3rd person perspective, complete with all
the related pitfalls. The box claims some sort of 1st personness, but
if such a thing exists I never found it. If the instruction pamphlet (I
can't call something containing four sparse and not terribly
informative pages a manual in all good conscience) knew
anything about it, it wasn't telling. You make your way through the
game finding keys, weapons, and miscellaneous stuff as you go.
As Dave you find a variety of weapons to use, from pistols and
shotguns to flamethrowers and power sanders. Sorry folks, no
chainsaw. Dave's ranged weapons are laser-sighted Nocturne-style
for ease of aiming. Deva's spells offer no such benefit, but have a
tendency to home in on enemies anyway. The game features a
fairly slick damage location model, allowing you to blow the
heads and limbs off zombies with well-aimed shots. Occasionally
such a shot will result in an action-freezing zoom in and circle by
the camera Matrix-style for extra effect. There are a lot of enemies
to blast, and once you get past the initial ammo drought at the
beginning and learn how to take head shots, you'll have no want
for ways to kill.
And were the controls better, blasting zombies and other various
undead would be a lot of fun. Unfortunately this is one spot where
The Devil Inside follows a little too closely in the footsteps of
Resident Evil, a game that gave a new meaning to awkward
control. Aiming is covered with the mouse, but is not linked to
turning as in most shooters. In a firefight, it is very easy to loose
track of which way you're actually facing. The controls suffer from
a slight delay, making strafing and running clumsy, and the
camera, which at times spins and zooms wildly, is thoroughly
confused throughout. Seeing where you are and what's going on
in tight spaces is a nightmare. Thankfully there are no jumping
puzzles or other such genre fascinations that really bring out the
weaknesses of the 3rd person perspective. There have been a few
games lately, MDK2 and Rune to name a pair, that have managed
smooth 3rd person control and camera work, proving once and for
all that it is possible. The Devil Inside could have a learned a lot
from them.
But despite the control problems, The Devil Inside manages to be
a fair amount of fun. There is a lot of tongue in cheek humor as the
game plays constantly on TV show aspects. You can hear the studio
audience gasp when you try and open a locked door, and cheer
when you clear a level or complete a goal. The tension of the
game, always waiting for the next zombie to pop up, is played
nicely against the humor; comments by The Devil Inside's host
Jack T. Ripper, with his stereotypical TV show host voice, and the
one liners by Dave as he dispatches baddies. The one liners, of
which there are only a handful, do get old after a while, and the
combination of styles does seem somewhat forced at times, but all
in all the result is more successful than not.
There are certain problems that just kill good games dead. Bad
control is one of them. But The Devil Inside doesn't stop there. It
throws in another game killer for free: an awkward save system
requiring you to find certain save spots during the game before
you can save your game. Combined with the bad controls that can
get you killed in a flash, and you've got the downfall of an
otherwise interesting and clever game. I can't help but wonder
how something like this happens. For a while there was a theory
that awkward controls helped to make suspense games more
frightening, because you knew you wouldn't just be able to shoot
your way out of big trouble. But certainly that can't be the case for
The Devil Inside, which advertises its actionness on the box, can
it? In any case, I don't agree. Awkward controls always were and
always will be annoying, and they suck a lot of the fun out of this
game. The Devil Inside is a game with a lot of good, fun stuff, but a
couple of major flaws prevent me from really recommending it.
And that's a shame.
[33/50] Gameplay
[8/10] Graphics
[8/10] Sound
[4/10] Controls
[8/10] Plot
[8/10] Bugs