Cryo Interactive, the company whose goal is "to bring the best in
French Creativity to the world" has already released a bundle of
French games, none of which have yet really made it as a classic,
but all of them full with French originality for a refreshing change
from the norm. "The Guardian Of Darkness" is, like most games
from Cryo Interactive, bursting with French originality.
The Storyline seems to be rather well thought out and
complicated. It is rather complex, but I will try and briefly describe
it in the best manner I can. First of all, there is the earth as we
know it, then there is "The Beyond", some place that is never
really described at all. In this "Beyond" there are entities (Ghosts
and Phantoms and the like). Now sometimes one of these entities
escapes from the Beyond, through "The Gate" into our world,
earth. Then these entities do bad things like killing people or just
making a nuisance of themselves. You, being the Gatekeeper,
have to answer calls of supernatural occurrences, seek out the
entity creating them, and solve the problem. That’s the basic gist
of it.
The graphics in the game are quite good. The main character,
resembling a monk, is well animated and the spells, he uses, have
some really cool effects. The rooms and scenery all look quite
good too, and the other characters are also full 3D models. The
downside is that these other characters look rather like a Mr.
PotatoHead sort of affair, with the head never seeming to match
with the body. Also, I noticed quite a few clipping and
transparency problems and, on my Creative Blaster, the game
would crash quite regularly. The crashing problem isn't as bad as
you might think though, you can see it coming as suddenly the
whole screen except the models become white, or something else
obvious like that. When it does crash, it only exits the game and
you can boot up the game which takes less than a minute and
loading a game takes about 10 seconds. Perhaps this was a
problem with my copy, but none the less it was a problem.
The sound is rather average. The spells you cast all have
appropriate little mystical effects and your attacking spells all have
the whiz bang noises you would expect. The speech is decidedly
average with characters sounding rather boring and dull, and on
my Sound Blaster Ensonique I experienced continual sound
glitching after every spoken line, it wasn't bad, just a bit irritating.
As I stated before, this game is rather original. So upon starting out
in your home base (Tenedral) your mentor, an older Guardian, will
advise you on the effects of your spells and other useful
information and you will have to get accustomed to your controls
and spells. Your character moves around quite normally, but
strafing is done in quite a cool way. He sort of "Ghosts" a meter to
the left or right, which looks nice and turns out to be just as useful
as a sidestep. One thing I noticed immediately, is that your
character can walk and run forward and backward, and that’s it.
He cannot jump, he cannot go down stairs, instead he’s just
instantly transferred to wherever it leads (stairs or what not), and
he cannot do a normal sidestep. This is not really a bad thing, but
it shows the limitations of the engine.
Like any game, there will be plenty of baddies (in this case mainly
ghosts) to take out. There are actually only a few offensive spells
to take out these bad guys with. In the first few missions (there are
10 in total) you will only have the "Positive Charge" as a real
offensive spell, you can upgrade this throughout the game though,
looking better by the upgrade. There are two types of spells,
Warrior and Medium spells. Medium spells are spells like
"Trance", "see Energy", "see Spirit" and "Exorcism". These are
spells that need some time and only need to be used once or twice
per mission, if at all, you cannot upgrade these. The Warrior spells
contain "Positive Charge", "Erase Tendril", "Create Gateway",
"Heal" and the like. There doesn’t seem to be many defensive
spells at all, which is a pity, because many times I wished for
*something* to beef up my defences.
Entering the first mission, the Museum, you will have to follow the
instructions of your mentor if you want to successfully complete the
mission. Stumbling across another person, he tells you nothing in
particular, but refers you to somebody else. You find the referred
person, who gives you a hint as to where you should be looking for
"clue's". Wandering around you find a clue, which can range to
anything from a cook book to a vase, something similar which
seems to have no relevance to your mission at all. The
headquarters will handily contact you and tell you anything they
have discovered from the clue's you picked up leaving you no
option to try and examine the item for yourself and draw your own
conclusions. Basically its an adventure element of finding items,
giving them to other people, getting hints, being able to suddenly
access previously unaccesible areas by handing in clues and so
on. Now, talking to people consists of walking up to them and
patiently waiting for them to stop babbling useless comments and
tell you something useful. The "hints" these characters give you
are subtly repeat endlessly just to put all of you gamers, who might
be seriously sight and hearing impaired, on the right track. Now, to
continue on, once you have collected some items and talked to
some people in the first mission, you will start seeing some action.
By casting the "See Energy" spell, all the "Tendrils" will become
visible to you. Tendrils look like colored blobs of gooey stuff on the
walls with a mouth and big teeth. Oh, and they shoot out small
balls of….stuff….that hurts you. These tendrils signify the presence
of an entity's power in that room. Spooky stuff. Now, you can try
an exercise in utter futility and try to waste all these evil looking
things with the "Remove Tendrils" spell, or you can ignore all of
the buggers and continue on with your mission. I won't say
anything more about the first mission, except that it's only going to
get weirder. Up to this point where you enter a small room, and
find yourself facing a floating cheeseburger, a carton of cold milk,
and a frozen chicken. This isn't your ordinary McDonald’s pathetic
little cheeseburger, this is your entity empowered almighty,
floating around like a streak of lightning, firing painful energy
things at you while you gawp and die, sort of cheeseburger. Its
rather funny for a little while, until you start to notice it's rather
impossible to kill three of these almighty food products in one
cramped room. The main part of the game is the fighting. Utilizing
your one offensive spell, (in the beginning at least) "The Positive
Charge", the general tactic of killing bad guys is to first run into a
room, pray there is no bad guy, get disappointed and most likely
get killed. Being a patient and persistent person of course, you
merrily reload your game (you have, of course, remembered to
save often) and prepare yourself better to kill your opponent,
which is usually restricted to one at the time. The main strategy is
to equip yourself with your Positive Charge, run in, shoot at the
ghost, strafe around to evade any retaliation shots, and repeat.
You could of course use hand grenades (a bit fiddly to use) or a big
bad PK Gun if you are equipped with one, or any other weapon
you might have. Combat can also be rather frustrating at times
when you are fighting in a small area, leaving you almost no room
to avoid return fire. Or perhaps just a medium-small area with
quite a few objects scattered about, making it very hard to hit your
opponent (although they seem to have no trouble hitting YOU)
The general layout of the missions is quite good. Every mission,
there’s a completely different theme to it, Museum, Brewery, Fast
Food Cafe, and many more. The atmosphere this game creates is
very nicely done, and you’ll find yourself immersed in the plot of
the current mission at times, which is a rare occurrence with
games these days. The game keeps this up well and doesn't slack
off or play all its cards in the first mission, as some games do.
All together then, it makes for quite a fun game. Of course, you
have to be able to adapt yourself to a new, original game. This
game could be described as a Tomb Raider game with
atmosphere, although not quite as good. You see, for all the
originality it can muster, and all the graphics, it can still get rather
frustrating and a bit dull. Some parts of the game might be quite
impossible to pass, whilst others are easier. The difficulty level
sometimes fluctuates, which can leave you in frustrating shambles
as you wonder where on earth that difficulty curve has flown off to.
It’s tough when you’re killing ghosts who, however much you
upgrade your spells, still seem far to powerful to kill. Another thing
which might lead you to boredom is the fact that almost all of the
bad guys are ghosts in different shapes, although there are
sometimes different enemies (the mighty Cheeseburger comes to
mind) there is still not enough variety. Of course, once you find
your long searched for key, you can think of what the imagination
of these French programmers could have dreamed up for you in
the next area. There is no multiplayer in this game, which is
understandable seeing as you would probably all just end of
strafing around the place firing X level Positive Charges at each
other. A good attempt then, but it falls short of the mark.
Highs:
Bursting with ORIGINALTY (programmers take note)
Graphics are nice
Manages to create a good atmosphere
You can kill Cheeseburgers
Lows:
Difficulty level fluctuates
Combat somewhat hard and frustrating
Small variety of bad guys