After the major signing announcement by EA Sports,
Tiger Woods Golf 99 has finally made its way to the PC
platform, and much to the disappointment of Links LS and
other golf titles, Tiger Woods 99 does not disappoint the avid
golf fan or even a person just wanting to play a very
entertaining and addictive title. The game is, however, huge
with its requirements ranging from 65 MB to a whopping 505
MB. If a fast CD-ROM is present, 8X or higher, I suggest
installing the 65 MB version as the waiting time is little to none
anyway. Besides Actua Golf 2, I believe this is the second Golf
title to use 3D acceleration, but it does a MUCH better job
utilizing the features of the 3D card than the aforementioned
golf title.
Graphics: (17 / 20)
I never would have actually believed that a Golf title
could benefit from 3D acceleration but I was wrong. Electronic
Arts has done an outstanding job in recreating what most call
photo realistic graphics, sometimes even looking bolder and
brighter than previous golf titles that use actual photographs
instead of 3d graphics and textures. The greens look very
smooth and vary in texture patches, moreover, the bunker
textures and most importantly the water textures look very life
like. The golfer animations for this title are also far from
simple 2D cutouts. With its unique 3D TV presentation, another
feature that has not been seen in any other golf game, the
cameras automatically switch on the fly to cover the ball at all
angles. This makes for outstanding view points and not just a
camera following the ball or it being zoomed in on the golfer's
shoulder. As the cameras move around the amazing part is so
do the golfers. The golfers have about 10-12 different
perspective shots, so it looks like the camera is really pointing
at them from another angle instead of just being flat. You have
to see it to believe it. However, since 3D graphics are being
used, the standard tree problem has creeped up yet again.
There needs to be a hardware or even software API that is
meant for drawing great trees instead of programmers just
using very blurry textures which totally look out of place.
Other than that the graphics in the game are top notch and the
frame rate is great as well.
Sound: (12 / 15)
The sounds in the game are standard for any golf
title. There are birds in the background and the ball hitting
different surfaces also provides for a much more realistic
environment in which to play in. The commentary is supplied
by a two man team, which no one else can excel at except
Electronic Arts, and intelligent and non-repetitive comments
pass throughout the golfer's triad around the course. The
game also comes with three CD Audio tracks that only play
through the menu and other parts of the game, however, not
when playing the game which is great. Although no 3D sound
support exists in this title it is not essential, although it might
be nice to see what 3D audio can add to a golf title in the
future. It worked for 3D graphics, why not 3D audio?
Gameplay: (26 / 30)
This game is chock full of great gameplay and it
shows throughout its great game engine which automatically
calculates the trajectory of the shot based on the wind
direction, field of play, and most importantly the power and
accuracy of the shot. The game has plenty of options, one of
which is the fact that you can change the type of swing with
the mouse. Some like to press once and hold down the mouse
button and then let go at the top, while others like to press
once on the mouse and let go and then press again at the top.
This is a great feature as all other games in the past have
either had it one way or another which leaves the user to
change his or her style to the game's liking instead of their
own. The game also had a number of hidden features such as
something called Tiger Shot. When you hit the ball the best
possible way you can for a particular hole, electricity starts to
build up in his swing and he hits the ball with dead on
accuracy, which is pretty cool to see. Another unique feature
of this game is Tiger Tips. This is excellent because the
engine provides for non repetitive, intelligent, and more
importantly dynamic tips on the particular position, hole, swing
and club and not just a general guide on how to get the ball
inside the cup. Players can also create their own player in the
Create Golfer mode and then customize him or her to their
liking with their own statistics, skills and of course name. A
total of three courses are provided with the first CD, two CDs in
total, and a few more exist on the second CD.
Fun Factor: (16 / 20)
For an avid golfer or just a person who would like to
give it a shot this game will draw you in. The graphics in this
game are a real strong point compared to the traditional style
of the game and the gameplay is easier enough to even
eliminate the learning curve. After about 10-15 minutes of
gameplay I felt like I just wanted to keep playing because the
game was fun enough not to be too difficult but difficult
enough not to lose its solid gameplay.
Multiplayer: (3 / 5)
The multiplayer component in the game was
standard, however not outstanding. I did not like the fact that I
have to watch each an every player before and after me take
his or her shot, not to mention the fact that some people take to
long to hit the ball. I would like to see a multiplayer in which
each golfer plays his or her own course, however, spying on
the other golfers are also possible. Another disadvantage of
the current system is that lag exists because with every shot
the modems have to be synched to the next golfer, this wastes
time and creates more waiting time for the player.
Overall Impressions: (8 / 10)
A great title to try even if you are not into the golf
scene, however, I must warn you that you will quickly get
drawn into the great gameplay since it is very addictive.