Golfing titles have hit a snag in the last few years. Whether it was
the earlier Microsoft Golf titles, the highly acclaimed Links series
or EA Sports' yearly entries, they all seem to have reached a
stagnant stage where very little is being done to differ from one
another, let alone progress the genre. Whether it be graphics,
sound or gameplay, it's hard to notice the little differences from
one title to the next. However, with Tiger Woods PGA Tour 2000,
EA Sports has managed to stand out from the crowd, although
perhaps not in all the right ways.
Tiger Woods PGA Tour 2000 boasts eight golfing venues. Classic
courses such as Pebble Beach, Scottsdale and Sawgrass are
mixed in with newcomers like Heron Bay, Piper Glen and
Prestancia. TPC and Summerlin round out all eight courses
creating a solid collection of golfing environments. If in fact you've
already mastered the afore mentioned courses, Tiger Woods 2000
offers a first for the series, a course design utilities that allows you
to create your own venues. A relatively simple program to use, you
should be able to create full 18-hole courses in a number of hours,
once you've got the hang of decorating the holes themselves.
Alright, so we've got a large assortment of courses and a new
design utility, what else can we look forward too? How about a
new computer? One of the biggest surprises coming out of this
year's edition is the fact that Tiger Woods 2000 requires a massive
system in order to run properly. If you don't own a Pentium II-450
or higher, you'll find yourself lowering the resolution to 640x480
just so you don't suffer from incredible lag. You can turn off all the
bells and whistles in order to increase frame-rate, but I couldn't
find a combination that allowed me to play at a reasonable pace. I
was forced to lower the resolution to 800x600 despite the fact the
game supports resolutions up to 1280x1064. I certainly hope this
isn't a new trend for EA Sports titles because if there was one thing
they excelled at previously, it was the fact that lower-end
machines could always run their titles with reasonable rates.
Ok, so Tiger Woods 2000 requires a super computer to run at full
detail, the graphics must be stellar, right? That statement, sadly, is
not very true. Little has been done to visually enhance the series.
The courses are beautifully designed and represented, but as with
many golfing titles, beauty only exists within the boundaries of the
course. While the fairways, greens, trees and water all look
relatively realistic, anything outside the area of play remains quite
laughable. Whether it be the sky, the clubhouse or the gallery,
they all need some serious work in order to make the entire
experience more realistic. Also, when you get up close and
personal with certain objects (trees in particular), the graphics go
from gorgeous to barely respectable. This is yet another area that
not only EA, but other developers have yet to master, matching
long distance graphics with short distance. Why this game chugs
along on lower-end systems remains a mystery to me, the graphics
aren't that different over previous titles in the series.
EA Sports have added a few surprises to their golfing series. For
one, they've included a digital replica of Michael Jordan. That's
right, besides securing the rights to use his name and likeness in
their NBA series, EA Sports has also included them in their PGA
series. So if you ever wondered what it would be like golf with his
airness, here's your chance. Other neat little features include a
cool little PIP cam (picture-in-picture), which offers pans and
zooms of each shot. EA Sports has also added in a number of new
camera angles to give golfers new perspectives and views of the
action.
Tiger Woods 2000 does boast better ball physics. Driving, chipping
and putting all seem a little more precise and consistent, not to
mention the effects of lie and playing surfaces all play a little bit
more of a role. There are several difficulty levels, so whether you
consider yourself a professional golfer or a beginner, adjustments
will automatically be made to present the biggest challenge. For
example, rookie golfers can use various aids or even turn on the
Simulation mode, which allows them to simply select the club and
trajectory, after which the computer will swing the club for them.
As is common with any golf title, Tiger Woods 2000 offers two
styles of swings. The traditional three-click style is accompanied by
a mouse swing method. Personally, I stick with the three-click style
simply because I don't have faith in my mouse. I suppose I need to
purchase one of those new snazzy mice that don't break down as
easily. In either instance, sensitivity in terms of striking the ball
squarely without slicing or pulling it is quite high. If you aren't
quick on the reflexes, you'll probably find yourself in constant
trouble.
There's not a whole lot else to Tiger Woods 2000, it offers all the
same features you'd find in any other golfing title. The standard
modes of play, including skins, matches and tournaments all exist,
as do multiplayer features. Tiger Woods 2000 supports hot seat,
LAN and Internet modes. Multiplayer games are quite fluent but
once again depend on the power of your system.
I've never really considered EA Sports' entry into the golfing genre
to be the most technical and accurate golfing simulation out there
and Tiger Woods 2000 does little to change my mind. It's very
much an arcade experience although there are some indications
that a move towards a more realistic golfing experience is slowly
taking effect. Tiger Woods 2000 is very much a mixed bag. With its
course selection and design utility, it certainly sits near the top the
pack in terms of replayability, but the graphical glitches and huge
system requirements certainly limit the audience. In golfing terms,
Tiger Woods 2000 simply pars the course, nothing more, nothing
less.
[ 13/20 ] Graphics
[ 12/15 ] Sound
[ 24/30 ] Gameplay
[ 13/20 ] Fun Factor
[ 03/05 ] Multiplayer
[ 07/10 ] Overall Impression