Awhile ago, a brand new developer called "Cavedog" unleashed
"Total Annihilation" upon the unsuspecting populace. It was a truly
excellent game, gratifyingly accepted by a RTS clone overridden
gaming community. It's large multitude of units caused for a very
broad band of strategic choices to be made available to the
player, and the lovingly polygonal crafted units were a pure joy to
behold. Not many RTS fans could resist the title (except the sort of
people who liked Starcraft, and no, I will not argue about it).
Cavedog then supported their product with a consistent stream of
new units and maps to be bolted onto the already huge game. A
few months after the release Cavedog announced the
development of "Total Annihilation: Kingdoms". This game was
not meant to be a successor to "Total Annihilation" but more of a
different twist to it, so the people preferring more medieval style
combat would enjoy it. Many months and delays later, the game
has finally arrived.
The story, in Total Annihilation:Kingdoms, is of four different
offspring who have each inherited a part of the land. They are:
Aramon, Taros, Veruna and Zhon. These factions lived quite
content in their allotted land, with occasional skirmishes between
the sides and some pirating and looting, but no real war. This
relative peace remains until a disaster happens, which foresees
the end of the world, and wars between the factions break out.
Graphically speaking, there is no real change you can see
between TAK and TA. It's still the normal polygonal units, nicely
animated, but the maps do seem to look a bit more detailed and
the RAM requirements for them are low. Now there is one problem
with TAK, which is that it requires some real darn good processing
power and a stockpile of RAM. Even on my 450Mhz TNT computer
with 96Mb RAM, the computer chugs when moving about the map
for the first time as it writes madly onto your HD swap file, but after
that its smooth scrolling for a while. When many units appear on
your screen (especially boats or flying units) the game can start to
seriously come to a grinding halt. As you desperately try and select
your units and give them some useful command as your HD is
going completely haywire, frustration can set in rather rapidly.
TAK is so demanding on your computer that after a few games it
seems to require a reboot or you are cursed with the worst
chuggyness ever witnessed, only to be rivalled by running Unreal
on a P133 in Software mode. Turning off shading and shadows will
decrease the chance of a chugfest, and it does not happen all the
time, just sometimes.
Cavedog have spoken on the issues of the drastic slowdowns,
saying that DirectX v6.1 does not readily support the large amount
of textures used in TAK, they recommend using software mode to
solve the problem. I have personally tested this and can safely say
that running in software mode made a huge difference and I had
no more slowdown problems. It does sacrifice some nice effects
though, and its shows Cavedog's complete disregard for any sort of
beta testing (I mean, you would NOTICE the game running like
complete shit wouldn't you?).
Cavedog have tried to improve on the one area in which their first
creation, Total Annihilation, completely failed in. The campaign
mode in TA was completely bullocks. After some poor briefing you
were plonked straight onto yet another map and basically ordered
to kill every moving thing by building a base and many, many
units. In TA: Kingdoms, they have improved upon this by making
the whole campaign a story. This story, illustrated by average
cutscenes, has certain points (48 to be exact) in which you play a
role. You are continually swapping sides as the story continues on,
playing as all four sides during the campaign. So instead of having
four different campaigns for each side, Cavedog created one huge
48 mission campaign which has all four, making for a generally
more enjoyable experience. This novel idea is also well executed
as Cavedog have tried to vary the missions a bit to avoid the
monotone 'build base, build units, kill enemy' curse. In this manner
Cavedog has succeeded in making an enjoyable campaign mode,
greatly improving the area where TA failed.
The basic premises of TAK remains intact, with metal deposits now
replaced by Mana deposits, available for extract by Lodestones,
and *super* Lodestones.
Total Annihilation also suffered from criticism that the two sides,
the ARM and CORE, were almost exact replicas of each other apart
from the different models used. This has been the main focus on
TAK, to make all four sides as different as possible from each
other. Amaron are the knightly people, master of the earth with
their focus on artillery. Tairos the Undead, master of magic, boasts
a large amount of units all capable of varying magical attacks.
Veruna, master of the Sea, the focus on this side is the large
amount of boats available. Lastly we have Zhon, master of beasts,
the focus here is on mobility without any buildings available for
construction (except Lodestones). The Zhon can move anywhere
they want and keep constructing fighting units wherever they
move. So the focuses of the four sides are on Artillery, Mobility,
Naval Power and Magic, making for some very nicely varied
factions. Sadly though, there are not by far as many different units
per side as TA had, allowing for less strategic possibilities in the
game.
Now we get down to the nitty-gritty part, you’ve heard everything
they have changed to TA: Kingdoms, now to the true heart and
soul of gaming, the gameplay. Initially, when starting the
campaign, the game seems rather bland and boring. There doesn't
seem to be a big difference and all you do is hack up stupid
zombies. Upon further playing however, you should find the game
becomes quite enjoyable, as you realize the subtle and obvious
differences between the sides. The real enjoyment however, is to
be found in the multiplayer section. Playing against human
opponents is still the most enjoyable thing there is, and in TA:
Kingdoms, you will become adapted to your favorite sides and
fully exploit the tactics available to them to wipe out your
opponent. There are a large number of maps (although not
enough to cater for head-to-head games I think), and some of them
are preset scenarios, like the beachhead landing. It seems to be
rather a challenging task for Cavedog to make some of these
scenarios fair, but seeing as how TAK is equipped with a fully
functional map editor, it shouldn't be to long before we see some
really good scenarios.
The AI equipped with the game is rather lousy really, in the
campaign you won't notice it, but after assigning AI players in
multiplayer , you will notice it. The AI does one of two things,
either it sits back, seems to do absolutely nothing really useful,
attacks you a bit, and then happily gets killed…. or, it builds up a
base at the speed of light, attacks you ferociously and relentlessly
and exploits every single little mistake in your defences, uses the
terrain to it's advantages, never actually manages to kill you, and
makes a huge nuissance of itself. The former seems to happen
more often, and makes for a rather bland victory, the latter is more
interesting, although interest can quickly to turn to annoyance as it
munches up *your* CPU power to micro manage its armies and
units to maximum nuissance value. Interesting to team up against
with your human buddy, but useless for skirmishes.
Personally I preferred Total Annihilation for its big guns and tanks
and the larger range of strategic options, but this is an excellent
effort by Cavedog to create a medieval version of Total
Annihilation. A good solid strategy game which should provide
weeks of multiplayer enjoyment, although I am disappointed in
Cavedog for botching up their whole Direct 3D Mode.
Highs:
Four sides are subtly and obviously different
The Polygonal Units still look nice
Weeks of multiplayer enjoyment
Lows:
Direct 3D mode is completely stuffed up
Not as many strategic choices
Having enjoyed "Total Annihilation" does not necessarily mean
you will enjoy "Total Annihilation:Kingdoms"
Total Annihilation was a game that set new standards in RTS
gaming, Total Annihilation Kingdoms is an over hyped game that
will disappoint many. There are many minor problems present in
the game, as well the graphics are not up to today’s standard. The
screenshots taken by Cavedog try to hide up the poor graphics by
making the screens smaller. Overall this game was not impressive
at all. TAK cannot even compare to Starcraft , which was released
over a year ago.
One place where TAK really shines is in the cut scenes. They are
brilliantly laid out and well directed. After seeing the introduction,
I was convinced that the rest of the game would shine as well, but
I was mistaken. I was given the option to choose either software
render or D3D, so of course I chose hardware. What I found was
unreadable text, and found that my units were not detailed at all. I
checked with other players and I found that they did not
experience the same problems using hardware rendering,
however such a problem does exist. So I had to switch back to
software mode because the game was unplayable. Now
supposedly, the hardware rendering only adds to the lighting
effects, and no significant quality loss should be present, in this
case TAK really has poor graphics. The overall game palette is
very dull, and cannot even compare to the old Warcraft 2. This was
really disappointing because the game boasted wonderful
graphics and animations. I don’t even want to mention the quality
of the graphics anymore because they are just pitiful.
The audio is very similar to the graphics. The cut scenes are
excellent. The voice acting really sets a good mood for the game,
however once the game begins dull sound effects take over.
Recall that the games Blizzard have create, each unit had several
voices that were all unique. TAK is the opposite, you get the same
"Yes Sir", or derivatives of it. Sometimes units don’t even respond
with sound. The sound effects are not any better. When the archers
blast their arrows, it sounds merely like a thud. The ambient
sounds and environmental sounds are non-existent, example birds
in the background, or sounds of water from a stream. Small little
details like that can hugely improve the game. Last but not least
is the music. The music falls short of creating a good mood for a
medieval game. This is truly sad because it doesn’t take much
talent to create some excellent music. Take Might and Magic 7, the
music was spectacular, TAK was less than mediocre.
Now on to the most important part in any game, the gameplay.
First, the AI has some serious defects, and plays worse than a
drunken old fart off the street. There is no challenge what so ever,
and I fail to see how they could make the original TA AI and turn it
to something so inferior. For example, if my archers were shooting
the AI from a ledge, the units would remain standing still, not even
moving out of the way. Another problem I found was the inability
to properly patrol an area or attack a target. For example, when
you order units to attack an opposing side’s unit, they often get
stuck, and don’t bother to move. It is extremely frustrating not to
be able to set formations or having units just wonder around
getting killed. Overall unit control was crudely designed.
The first few missions can demonstrate to any novice player why
TAK is a failure. The first problem is that the map is already
revealed. Unfortunately this is a nuisance, because it takes away
from the pleasures of exploring the map. This can be turned off in
multiplayer, however in single player it remains on. Now, the
Fog-of-war is a complete joke. Not only do you still get to see the
opponent’s units when they are close the shroud, but your units
can attack father than your sight. To me, this makes little sense
what so ever. Now, another problem is the placement of buildings.
I found this to be extremely tedious, because you cannot rotate the
buildings. Either that or the poor documentation leads me to
be unable to figure out how to rotate my gate. Now the gate is very
interesting, it allows units to pass when you activate it, and you
can also close the gate. The problem is that, the game must be
placed East to West, and never North to South. Something about
that does not seem right does it to you? The next problem is the
terrain. It is difficult to tell if a terrain is of a higher elevation or a
lower elevation. Make no mistakes that the terrain is beautifully
rendered, just the angles make it difficult to figure out the
elevation. Now the terrain and the buildings combined have
another slight problem. Recall that in other RTS games, invisible
game blocks were present, so you could align walls or buildings
properly. Either they are not present in TAK, or they are extremely
small to be useful. Too many times, I have had to demolish my
walls in order to build them again to line them up. As we can see
the game play suffers immensly, thus making this game difficult to
enjoy.
I like to compare Starcraft to TAK just because the original TA
posed a great alternate to Starcraft. Blizzard took months of beta
testing and even new patches today to even up the three sides and
make them balanced. TAK has no balance. When playing
multiplayer, the dark evil side always has an advantage. This is
due to their speed, combined with proper air units and long range
attacks with their dragons and other weird creatures. Now, the
loading time of this game is hideous. When playing with my
friends, we found that seeing which player loaded first was the
most exciting! It takes approximately two to five minutes on a
Pentium III 450 to load a multiplayer game. Also, the first player
into the game had a high advantage because they could control
the units before the other players. This could have been avoided
easily by pausing the game, much like SC until all players were
truly in the game, and not loading. Furthermore, when the unit
number increased, frequent lock ups or seriously slowing down of
the game was experienced.
Overall, I was displeased by the release of this game. It was over
hyped, and released too early. The graphics are not up to par, and
the music and sound is just average. The game play is sufficiently
hindered by lack of a competent AI, and other minor problems. I
would suggest that you save up your money and not purchase this
game. If you are looking for a RTS, I would recommend buying
Starcraft if you do not have it, or even buy Dungeon Keeper 2.