Once upon a time, in a galaxy far, far away, 3D shooters were a
dime a dozen. Classic titles like Raptor filled our hard drives as
well as our hearts. Fast forward to the present and you'll be hard
pressed to find many 3D shooters. The market seems to be
cornered and many developers haven't seemed willing to enter
the world dominated by the Descent series. Enter Xtom 3D from
Jamie System Development, a Korean based development team
that has created a new 3D shooter. Fans of the genre aren't in for
much of a treat though, despite the 3D accelerated graphics, as
Xtom 3D fails to add spice to a recipe in need of flavoring.
'A storyline is a fine thing to waste' appears to be the moto for
Jamie System Development, since the storyline doesn't seem to
make it out of the manual. There is no semblance of a storyline
occuring during the game. It follows the 3D shooter formula
exactly by limiting the development of a story and focusing more
on missions so full of action, you're lucky to take a few breathes of
air during the sequences. For some that might be a good thing, but
for others, we prefer to fight for a cause. Here now is your cause;
you'd better write it down though, you might not see it again.
Storyline
The continent of dragons and elves, Elfarea, is controlled by
the humans. Around the end of the confusion of magic and swords
of the 6 ally continents, the scientists studying ancient history find
machinery techniques controlling the power of mana.[Synthetic
Magic], so it's called, is a new system that is managed by the
power of the wizards. It is either stored in the ancient machines or
is being used for other purposes.
Starting with it's use on small objects, by the end of Days of
Confusion, its usage boomed dramatically as the civilization
progressed.However, magic is composed of nature itself and
therefore its misuse brings a natural disaster in Elfarea. People
finally realize the cause of the disaster and decide to restrain on
the use.
But through the years of confusion and finally the peace, among
them are the groups of people who are after the power of
Synthetic Magic.They call themselves [Imperium]. Their hiding
place being in the northern mountain range of the continent, they
make weapons out of the Synthetic Magic.
Most people have restrained themselves from using the magical
power until Elfarea restores its natural balance again, but the
confusion of nature doesn't seem to end.
This is due to the Imperium misusing its power to gain the
complete control over the continent. The 6 ally continents'
continue misusage of the power finally leads them to a war
against Elfarea.
English skills aside (it is a Korean development team after all), the
game does offer a few unique features. For example, you have the
option of controlling three different pilots, piloting three different
ships. The XTOM ship is piloted by Karil Rewmit, a member of the
ally airforce cavalry who uses Chaos mana as his
energy source. Next is WARLOCK pilot, Mir Arshenel, who uses
pure Synthetic Magic as her source of mana. Finally we have
Kreator who pilots the VX-II ship. This particular ship uses no
magic, confining itself solely to weapons of destruction. What does
this all mean? It basically means that each ship is unique in the
weapons and magical effects it produces and uses during battle.
So pick a ship and let's get to war!
The game consists of a series of missions that progress in a linear
fashion. The object of each mission is to survive the onslaught of
oncoming ships and destroying the boss at the end of each level.
Can you spell F-O-R-M-U-L-A? I knew you could. At the beginning
of each mission, you get to choose which ship you wish to use in
combat. Mission locales include deserts, valleys, caverns and
enemy bases and there is a decent amount of variety in terms of
environment and enemy ships. For example, during the valley
stage, not only will the action occur high in the skies, but at times
you'll have to fly down to the cavern floor to take out an enemy
bunker. There is one problem with this 'movement', and that's in
terms of the camera angles. At times it was very difficult to follow
the ship in it's travels from one area to the next. There are
numerous different enemy ships (and ground units) in the game
which adds to the overall gameplay, but many of the ships fire the
same weapons at you. There is very little variety in terms of enemy
fire. Another major flaw I noticed in the game was the lack of
objects one could run into. At times I was flying so low to the
ground, that I knew I was going to fly into a smoke stack, or a
building. I'll have to remember to go to church this Sunday, cause
each and every time I was about to fly into disaster, I somehow
managed to fly right through it. There's only one person you can
thank for that kind of miracle.... the developer. I'm not sure if it's a
flaw in the game, or perhaps they just decided halfway through
the game that they wouldn't make the pilot fly around obstacles.
Either way, it looks incredibly awkward when playing this title.
I'm sure you've played this game a million times before. Fly your
ship through each level destroying baddies, picking up energy
boosts, and avoiding death until you finally reach the boss ship
which fires so many rounds of ammo, that you must figure out the
flying pattern to avoid being shot while still managing to get off as
many shots at the boss as physically possible (breathe here). Isn't
there anything unique about the gameplay? To some extent, sure.
For example, if you hold down your fire button, your mana source
will continue to increase in power and force until you finally
unleash your money shot on unsuspecting ships. That's right, mana
source. You weren't expecting a Korean based game without some
reference to magic now were you? The idea behind this is that not
all your weapons will be focused on rockets and gunfire. You'll be
able to draw from your magical 'mana' source to produce energy
blasts that are far more powerful than any missile. While a nice
concept, this simply resolves into another powerful weapon that
you can use in battle. I barely even noticed I was using magic to
destroy the ships, personally I just enjoyed watching the carnage.
The game does feature, and in fact require, 3D accelerated
graphics with resolutions ranging from 640x480 all the way up to
1600x1280. The environments are colorful, the ships detailed and
crisp, and the weapon effects are pretty decent. I was pleasantly
surprised with the presentation of Xtom 3D, although clearly
there's no top of the line technological features here. No fog
effects, explosions are very limited, and everything seemed to be
a little too square. I have a feeling they spent a lot of time with
in-game graphics, because the menus are a little less than
spectacular. You won't be able to alter graphical options outside of
the game either, you can only edit them during the game when
the action is halted. In terms of sound, Xtom 3D seems to play
things by the book. Music can be heard playing throughout each
level and consists basically of feet stomping techno beats that,
much like the action, continue on and on until you scream at the
top of your lungs for it to stop just for a moment, so you can have a
sip of water. There is no speech in this game but it is cluttered with
sound effects. Everything from weapon fire to ship effects can be
found and none of them are overly impressive. It's the type of
game where if you had to close your eyes and guess which game
it was simply by listening to the effects, you might pick a dozen
other games that use the exact same sounds.
The controls in Xtom 3D are incredibly basic. You can use your
keyboard or joystick to control your ship and the only controls
you'll need to use are your basic up/down/right/left commands
along with a primary and secondary firing button. Each of these is
easily configured through the main menu. In terms of multiplayer,
you can play with two people on the same machine. What this
consists of is simply team play, as you fly side by side attempting
to complete each mission. Network play is also available but this
to is simply team play too. There is no dog fighting allowed, no
deathmatch, and definitely no topless flying allowed either.
You can sugar coat things all you want, but it's the same old
Cheerios underneath. That's the story of Xtom 3D, as it chooses to
follow the 3D shooter formula rather than being original. If you're
yearning for some 3D shoot-em-up action, it could be worse... and
it could be better too. Xtom 3D will undoubtely get lost in the sea
of mediocrity.