Quite simply, Deathrow is a hodge-podge combination of current sports
events put through an action-packed, glitzy, foul-mouthed makeover for
the television screen. Never mind that most of these transformations
never work. The (cough, cough) ill-fated XFL comes to mind. But on a
gaming level, Deathrow succeeded beyond my wildest dreams to create a
fast-paced indoors arena sport that is easy to learn and fun to play;
the two most important elements when you deal with fantasy sports.
Whether the developers were knowingly conscious of it or not, the
mechanics and inspiration for Deathrow appear lifted straight out of the
British classic, Speedball. The basic objective of Deathrow, in a game
called Blitz, is not unlike most sports games. There is a goal at
either side of rectangular arena. The 'ball' in play is a disc that
must be thrown through a hoop suspended over the top of the goalie.
Like most futuristic sports, violence is not only allowed but
encouraged. So you'll have plenty of freedom to try to knock down your
opponents, cause injuries, regardless of whether they have the disc or
not. In fact, there's even an option to use the disc as a weapon
against the goalie.
For me, Deathrow seemed eerily like the Bombing Run mode in Unreal
Tournament 2003 (Unreal Championship on the Xbox). Both featured a hoop
you're supposed to shoot through, although in the latter, you were
allowed to run through it for a score of seven; the North American
football influence. Deathrow, however, is a game on its own. How,
people may ask, would it stand up as a full-priced title against
something like Unreal?
By including an in-depth campaign option called Conquest, Deathrow
allows you to guide an up and coming team towards winning its first
league championship. After you win in the initial league, you move on
to a tougher division. Along the way, you'll deal with the usual
assortment of injuries and players. Management comes in between matches
where some franchise events can happen. For example, if you have the
money you can hire better players. Drugs (with uncertain side effects)
are also offered, providing a price can be paid. The events are fun,
spicing up the franchise with some unexpected results but the overall
training aspect of the game enables you to create an attachment to your
players and your team; effectively equaling what was offered in
Speedball and in the franchise modes of today's sports games. It's also
what gives Deathrow the necessary depth to overcome being merely a niche
sub-game in other titles.
Deathrow takes place in a variety of rectangular and in-door arenas. On
first glance, they seem like replicas of one another. However, upon
playing them, there are subtle nuances about each one and learning them
can often determine the winners and losers in the end game. Each team
also has a home court and an arena that uniquely reflects them. So the
different arenas do, in the end, play a thematic role in Deathrow.
The teamplay is what truly makes Deathrow so interesting. The
artificial intelligence, no matter what division or motley crew you're
facing, always puts up a good and more importantly, a fair fight.
There's no element of inhuman cheating here. Deathrow, despite its
cramped quarters, does involve some tactics and using the direction pad,
you're allowed to issue some general team strategies. The element of
training and growth also plays a factor here. If you end up being a
disc hog, that's exactly what your team will evolve into; people who
just wait around hoping the marquee player will do everything and make
plays. However, the general play calling isn't as sophisticated as say,
a game of football. It will, if used in an appropriate fashion, let you
gain an edge over your opponents.
The announcer's terms, like interception, appear drawn from everyone's
favorite pigskin game. And this goes to highlight the audio part of
Deathrow, which is excellent by any game's account. There's good use of
digital surround by the developers. Moreover, the enclosed arena and
fast paced action zipping back and forth gives Deathrow plenty of
opportunity to shine on your home theater set. Riding along the crest
of in-game violence is a litany of profanities used by the characters
in-game; adjusted for their various backgrounds. The crowd interested
in this type of material certainly won't mind the trash-talking
smash-mouth spectator sports.
The trash-talking makes up for one omission in Deathrow. The lack of
support for Xbox Live is regretfully, something that might hurt the
longevity of the title down the line. Some online league play,
customized team matches and plain scrimmages would definitely be a
welcome addition to the game. In the meantime, you're given gratuitous
options in playing the conquest mode with other people in front of the
same Xbox. System Link, for up to eight Xbox machines is also
supported, so you might be able to squeak by with some non-Live play.
Graphically, Deathrow doesn't disappoint either. The framerate never
fails to convey a sense of speed and urgency. Therein lies the trick to
creating the fast-paced gameplay. The visuals, however, are only
appreciable in the third person mode. While there's a more conservative
top-down perspective, which can aid players because you get a 360-degree
view around your character, the true feeling of Deathrow will be heard
and felt in the third person mode.
It can't be denied that Deathrow is a simple game. That's actually part
of its charm, especially when it is based on a sport that doesn't even
exist. In such a narrow scope and vacuum, the developers have polished
Deathrow into a razor sharp edge, adding depth to the game to make it an
interesting product in its own right. While it comes at a time when
heavyweight titles are hitting the store shelves for the holiday season,
its fast pace and stylish presentation makes it a superb Xbox game. But
its release may be just as opportune, as the exciting multiplayer action
will be available in time for friends and family coming over for the
holiday season. Deathrow's disc-wielding Blitz game does not
disappoint.